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From ROM Hack City
Welcome to ROM Hack City. This is a wiki for ROM hacking.
This wiki needs more contributors! If you are a ROM hacker, you can create wiki pages for your ROM hacking projects.
- ROM Hack City:Sandbox, playground for test edits to wiki.
- ROM Hack City:Templates, what is a {{bearer|<...>}} box?
General information
System-specific information
Journals
A ROM hacking journal is a semi-personal page about a ROM hacking project.
Assembly corner
Are you assembly hacking? This wiki collects information about assembly languages and processors.
The four arithmetic operations:
Specific processors:
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October 21, 2009
To disassemble Mario Paint, I use my own program, which is Foret, the Free Ordinary Rom Examination Tool. This program is not complete, and has not all features that I want to use.
Consider the current disassembly of jsr subroutine $0084af.
;;; jsr subroutine
;;; ;;; A mystery... if I patch STP to ROM $0084af, then the game ;;; stops before the title screen; but if I patch RTS to ROM
;;; $0(…)
0 comments | Continue reading » -
October 20, 2009
My USA instruction manual for Donkey Kong Country 2 says this about Animal Barrels:
- "Barrels marked with an animal friend's picture will transform Diddy or Dixie into the animal if they jump in. If you jump into a Barrel that shows a picture of the animal that you are already transformed into, you will gain an extra hit as that animal."
The last sentence is not true. I have confirmed that the Anima(…)
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October 20, 2009
http://smwhacking.wikia.com is the address of the "SMW Hacking Wiki", a recent attempt to create an entire wiki about hacking Super Mario World.
At the moment, the wiki contains practically no information about hacking SMW. However, there are a few pages, which might eventually contain information.
This is not the first attempt to create such a wiki. I know that SMWcentral (the web site with the SMW(…)
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October 18, 2009
Inside the SNES, the VRAM (for "video RAM") is one of several types of memory. VRAM holds the pixel data (or "character data") for the 8x8 tiles. The SNES uses these 8x8 tiles to draw all backgrounds and sprites. VRAM has its own separate address space, but DMA allows a SNES game to copy tiles from ROM to VRAM.
I have not learned DMA, but I also have not learned which VRAM addresses to use for my tiles(…)
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